Tag: race

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  • Fire Elves

    note. Elves in Tarvakar are NOT a declining race like it so many other worlds. it fact most of the surface elves were destroyed some time ago. so while they lack numbers elves are actually a growing population which is why they tend to be overprotective …

  • Terminia

    !http://cdn.obsidianportal.com/assets/17462/terminia.png(Terminia)! Player info for the nation of: Terminia Free Skills: Ulterior motive 25%, Secret persona 25%, Liar Skilled 25%. Adv: Free WP but only for weapons that are also tools, like …

  • Great Sands

    Great Sands (Zwich desert) Free skills: Bartering 25%, land-based riding 25%, desert survival 75%. Adv: two bonus languages, after 5th level no penalty to archery while riding. with a successful riding check. after 10th no check is needed. Dis: …

  • Bloodlands

    what happens when the scum of the surrounding nations are dumped into a swamp full of giant lizards? The Bloodlands! Seemingly endless stretches of mire and enough insects to drive a monk insane. The Bloodlands are a disorganized mess. Due to the odd …

  • Beld

    Beld Flag is a Red Griffen on White. roll social class. Upper Middle Class and below are from one of the gangs or have no family connection. Lower Upper Class are from one of the 8 minor families. Middle Upper Class are from one of the 4 major …

  • Kor

    Land of mutant humanoids, everything from evil fey to giants roam this land. Capital: one per clan but the cave of [[Old Bones]] is holy to all the clans. Clans: [[Tuffkik]], [[Gnomestompa]], [[Skineata]], [[MakDedder]], [[Tuskers]], [[Scalebak]], …

  • Sky Elves

    Sky elves fill the role of in Tarvakar. They dwell Skills for free: Mountaineering 50%, Rope Use 50%, Astrology/Astronomy 50%, Language Animal (just one) 25%, Gliding 50%, Riding Air-born 25% Stat changes: STR -2, DEX +2, CON -2, INT +1, WIS …

  • Auqatic Elves

    [[Fresh Water Elves]] (Lake Elves, River Elves) STR +2 DEX +1 CON -1 INT - 2. [[Salt Water Elves]] (Sea Elves) Males STR +2 CON +1 DEX +1 INT -3 WIS -1. Females STR -2 CON -2 INT +2 WIS +2. [[Deep Water Elves]] (Shark Elves) Males INT +1 …

  • Frost Elves

    three foot tall blue elves with a bad additude. dispite their size they are strong as humans. CON +1 DEX +1 CHA -3

  • Storm Elves

    CON -2 INT -2 DEX +4 a savage off-shoot of cloud elves, storm elves live as lightning raiders. they ride black thunderheads in to attack. Favored class, barbarian but berzerkers are common. Storm elf clerics worship [[the Lightning Lord]], a minor god …

  • Stormpeak Dwarfs

    High Caste INT +1 CON +1 STR -2 Low Caste STR +2 CON +1 INT -3 live in [[Storm Peak Mountain | Storm Peak Mountain]]

  • Yasten Hills

    short info the gnomes are many diverse groups joined together as one nation. after the suppossed death of Gar glittergold the Gnome Titans have gained more influence. although gnomes live throughout the human lands, yasten considers all gnomes citizens. …

  • Katoon

    Land of strength worshipping gladiators, all major positions within their society are filled by ritual combat in the great arena. They are able hunters of the undead as all from Katoon, who remain true to the worship of their odd gods, are immune to stat …

  • Jadavac

    bonus: humans from Jadavac are basicly a subrace. they gain a plus 1 to CHA and CON but a minus 1 to STR. a Land born from the [[Dragon Wars]], settled by the Bronze/Brass Dragons and their mortal allies. The Furbolg giant tribes had already …

  • Gennemon

    Gennemon Land of Stone and stoic endurance. Long have they held their lands against the frost giants of the [[Fulvkund Steppes]]. Gennemon is a communist government but was set up by three artificial life forms. Acting on ancient orders they gathered the …

  • Velt

    really really short info Capital: the [[Resplendent City]]. Velt is the largest nation on the continent. most of Velt is grasslands and highlands. 85-90% of the Veltish population lives in rural areas with little or no contact to the outside world. …

  • Fresh Water Elves

    short info one race but comes in two types lake elves live in lakes..... duh they are chaotic and barbaric, living in large groups. river elves ply the waterways and are more advanced then their lake-dwelling kin. river elves live in smaller groups, …

  • Salt Water Elves

    Sea Elves are a highly ordered spiritual people. they have been rebuilding for the past 4000 years. they have finally returned to power after many hard generations. [[:11577 | Erin]] is still the high elementalist of [[Oceanna]]. (Sea Elves) Males STR …

  • Deep Water Elves

    (Shark Elves) Males INT +1 DEX +2 CON -2 STR -1. Females STR +4 CON +2 DEX -2 INT -4. lurking in the deepest pits of the sea are the Shark Elves. They are a savage and deadly people with brutal unknown gods. The females are large creatures while the …

  • Magma Elves

    Magma Elves are a seldom-seen but growing threat to all life on tarvakar. They are a fierce militent race who dwell in the deepest, hottest places on the planet. they never trade with other races and only communicate with a few other race, namely the [[ …

  • Hildigran

    !http://cdn.obsidianportal.com/assets/17539/Hildigran.png(Hildigran)! short info land ruled by mages 3 orders of magi each with their own massive floating spire. LN magi are the largest order and have the Led Spire. LE Magi are the middle …

  • Rabidash

    Land of savage wolves ruled by [[The Great Wolf]]. most of the citizens are werewolves but there are many wolfweres and a few other werebeasts. there are many many slaves used as we do cattle. Rabidash would be a bigger threat but the great wolf is a poor …

  • Wartooth

    !http://cdn.obsidianportal.com/assets/17836/wartooth.png(Wartooth)! short info Bonus: gain one free WP in any weapon. Penalty: Wartooth PCs start with half gold. Skills for free: Dancing(Dagger Dance) at 50% plus DEX, 5 PBs to combat skills. …

  • Euphibia

    short info halfling nation they export alot of grain and meat. on the black market they export alot of drugs. ally of [[Ichia]]. all euphibians must roll %, with no rerolls for any reason ever. if they roll under 50% then all drugs have half effects …

  • Virox

    short info flag: a wave made of fire on a purple sea. Capital: the BloodSpire nation ruled by blood magi love viruses and plagues. PCs must roll %. if the roll is under 10 plus their CON then they live, otherwise they die. Bonus: +8 to saves VS …

  • First Lands

    !http://cdn.obsidianportal.com/assets/17455/slavesofthefirstlands.png(Slavesofthefirstlands)!short info Land of evil dragons. The great Red dragons are the rulers but most do little and know even less. It is the red crested amber bellied dragons who …

  • Copper Hills

    short info [[Hill Dwarfs | Hill Dwarfs]] dwarfs from the copper hills as your typical hill dwarfs. they are fairly standard fantasy type. they have never been part of the mountain dwarf people. they work with most metals but since they have an …

  • Ardinia

    !http://cdn.obsidianportal.com/assets/17463/ardinia.png(Ardinia)! short info once part of [[Peltesh]] just like [[Terminia]]. Followed [[Ardin the Pure]] a sage and supposed time traveler. all children are given free schooling unless the parents …

  • Dusk Island

    short info savage island of beastial humans. Exalvis has hidden here since the end of the dragon war, slowly raising an army of fanatic minions. the dusk island is actually 3 islands.... two small ones and a large one. they also control several other …

  • Jex

    short info desert kingdom once [[hildigran]] and Jex were one nation the magi of hildigran split off it what is known as the [[Daemon War]]. Jex is ruled by clerics and zealots but the mystic holy men know to outsiders as the Daemonologists, or [[Zkri …

  • Lunidan

    Short info Flag: Winking Jolly Roger. Capital:[[New Freeport]]. Mage Capital: [[Hidden College]]. Warriors: [[Temple of Buff]]. Notable locations: [[Mount McMag]], [[the 26th New Freeport]], [[Olde Freebee]]. Skills for free: Gambling 25%, …

  • Rock Orcs

    short info brutal massive orcs, not as large as an ogre but as heavily muscled. rock orcs are mountain dwellers but are found in all great orc lands as they make excellent guards. rock orcs worship [[Tarvakar]] as their main god but tend to deify any …

  • Southern Orcs

    short info what most people think of when u say great orc are the southern orcs. there are basicly like humans as far as cultural development but they are orcs. southern orcs run most of the day to day affairs of the great orcs.

  • Steel Orcs

    Short info Steel orcs hate the other great orcs with the exception of the [[Scro]]. they view their kin as honorless fools. Steel orcs are the greatest of orc smiths. they will use [[Rock Orcs]] for labor but never use slaves as they are the only great …

  • Slaver Orcs

    short info most people think slaver orcs are jsut orc slavers but thats only part right. slaver orcs are a people unto themselves and have their own customs and ways. where some peoples are based around planting or herding the slaver orcs are based …

  • Slaver Orcs

    short info most people think slaver orcs are jsut orc slavers but thats only part right. slaver orcs are a people unto themselves and have their own customs and ways. where some peoples are based around planting or herding the slaver orcs are based …

  • Crown Orcs

    short info rarely spoken of and seen even less, the crown orcs are the rulers of the great orc lands. crown orcs consider themselves the true great orcs and according to their legends their people were the first orcs to ever walk the lands. crown orcs …

  • Scro

    short info while crown orcs are the old blood of the great orcs the scro are the newest. they are evolved orcs from Spell Jammer who crashed landed. Scro are highly religious and orderly, with a heavy focus on military might. the steel orcs respect their …

  • Vigil

    !http://cdn.obsidianportal.com/assets/17532/Vigil.png(Vigil)! short info Vigil land of horor and duty. where brave men and women fight side by side with dragon and dwarf. they hold back the dragons of the [[First Lands | First Lands]] and from …

  • Orgnulgo forest

    short info forest nation formed from an elemental nexus. the land is unseasonably warm thanks to massive geothermal upheaval. Four shrines guard the gateways, one on each elemental portal. the Great Temple lays in a hidden location and is said to be a …

  • Ichia

    place holder japanese kinda nation short info All rolls for social class are at minus 5%. so it is impossible for a PC to be middle upper class, or upper upper class, in Ichia. Skills for free: Lower Class, Farming 50%, Handle Animals 25%, WP …

  • Peltesh

    short info capitol: the Grey Tower once controled what is now [[Terminia]] and [[Ardinia]] but now Peltesh is fairly weak. they bide their time and use trade to gain influence. like terminia they are ruled by their clerics but in a much more overt …

  • Steel Mountains

    Short info They are [[Mountain Dwarfs | Mountain Dwarfs]]. The Steelheart clans are one of the oldest civilizations on Tarvakar. They are highly reclusive and only allow a few select nations within their borders. They trade with their cousins in the …

  • Janid

    Player info for the nation of: Janid Free Skills: Diplomacy 25%, Parley 25%, Local history 50%. Adv: Dis: Ruler: Queen [[Virginia Valicomi]] Capital: Leader of the military: God: [[the goddess Janid]] Location. Janidians …

  • Melkin

    mostly a placeholder Flag is: 4 white gems on blue. Player info for the nation of: Melkin Free Skills: read/write melkin at 90%, 10BPs to academic skills. Adv: can train at Melkin schools. all math or language skills cost half BPs at …

  • Skra

    Human sized lizard people. They look much like normal advanced lizard folk but have a greater range of colors, including yellow and purple. their hands have four fingers and a thumb. they have long strong tails. caste of the old Zull empire. Skra are the …

  • Rarth

    caste of old empire of Zull. massive workers with short necks and long ape like arms. they have long sweeping tails, some ending in clubs or spikes. dispite their size and power, most rarth are rather simple creatures who, when not being ordered around, …

  • Shra

    short info caste of lizardfolk from the old empire of Zull. halfling sized lizards with a webbed membrain they use to glide. Shra are the magi and clerics who lead what remains of the Zull people. they are self serving vicious little bastards. they only …

  • Party Town

    short info city in the far north of the bloodlands. skills for free: singing 50%, 3 musical instruments, one at 75%, the second at 50% and the final one at 25%. dancing 50%, cooking 50%. Bonus 3 free languages. free punching spec. penalty WIS …

  • Rock Ogres

    rock Ogres are a monster but half rock ogres are a playable race. half rock ogres have the following traits. size large, like normal half ogres their HD at LV 1 are doubled. STR +2 CON +2 INT -4 CHA -3 (to non ogres) COM -5 (to non ogres). …

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