Economic info

this is a very simple version i made a while back. just o clerify the Economic value listed for the nation is as its economy compares ot other nations. The RV Listed for each type of currency for that nation is the inharent value of the currenty. so a CP from Beld is worth a CP in Peltesh. But that same CP is only worth 1/2CP in Vigil (cus the make of a Beldish CP is worse). That same Beldish CP is worth 2/3CP in Melkin because it has a stronger currenty. So the Economic Value is used between nations that trade, the RV of the actual currency is used to judge the value of the actual CP SP GP EP PP. ;) I hope that makes sense.

Currency Beldish Crowns: used by Janid, Beld, Wartooth. Economic RV (relative value) 100%. CP Chip rv 50% SP Stone rv 50% GP Crown rv 50% PP Royalcrown rv 100%. CP are square copper with King on face and year on back. SP round copper, star on face, year on back. GP octagonal gold coated silver, face crown, back prince. PP octagonal gold coated platinum, face king, back year.

Unums: Used by Melkin, adopted by Rabidash, Virox, Lunidan. RV 150%. All are small ceramic chips square. CP Centiunum RV 10% SP Deciunum RV 1% GP Unum RV 0.1% 2*PP Dekaunum RV 00%. CP brown SP red GP white PP blue.

Oglet: used by Terminia, Ardinia, Peltesh. RV 100%. CP Iglet RV 100% SP Aglet RV 100% GP Oglet RV 100% EP Ogletta RV 100% PP Ogleg RV 100%. the Oglet are small beads of precious metal. They come in sets of 20 and can be twisted apart.

Yo Ling: used by Ichia and Halflings of Euphibia.RV 80%. CP Athi RV 100% SP icha RV 100% GP Ying RV 100% EP Tiying RV 100% PP Yoi RV 100%.

Scripts/Notes: used by Gennemon, Velt, Jadavac, Yastin Hills. RV120%. RV of actual currency 00% unless they are really desperate for toilet paper.

Hearths: used by Dwarves, Vigil. RV 100%. Hearths are units of gold RV 100%.

Worths: used by Katoon, Kor. RV 75%. Worths are made from animal and monster remains RV 10% in rare cases 1000% to 10000% (such as dragon remains).

Shines: used by Elves, Hildigran, Jex. RV 125%. Gems RV 100%.

LiveSlaves: used by UUN, Orgnulgo forest. RV varies

ok this is kinda liek above but instead of money its goods beteen nations. so your PC is not gonna pay 25% less in Wartooth then in Beld, unless your using currency that is worth more. this is more a relitive list.

NUMBER CODE:1 trades raw materials to Melkin. 2 trades Melkin goods to others. 3 Major Navy/Fleet. 4 exports food Grains(g) or Meats(m). 5 Major trader/facilitator. 6 precius Metals(m) or Gems(g). 7 slavery legal. 8 indentured servitude. 9 Anti-Slavery. 10 Mage colleges. 11 Priest temples. 12 magic outlawed Mage(m), priest(p), Wildmage(w), bloodmage(b) or OP others priests I,e, non natives.

Economics Beld: 100% 3 4g 5 7

Janid: 125% 1 7 2

Wartooth: 75% 3 7 12p/m

Rapidash: the Great Wolf. 75% 7 11

Virox: 75% 10

Melkin: 300% 8

Lunidan: 150% 3 10 11

Ichia: 40% 3 4m/g 7 10 11 12OP/m

Halflings: 120% 1 2 11 12m

Jex: 150% 4g 5 8 11 12m

Hildigran: 125% 8 9 10 12p

Doonan:

Elves: 100% 6g 9 10 11

Katoon: 100% 11 9

Kor: 50% 6m 9 10 11

Gnomes: 140% 2 5 9(exept Titans) 11

UUN: 7 10

Jadavac: 100% 9 10 11

FrostGiants:

Gennemon: 80% 8 9

Great Velt: 160% 4m 8 10 11 12OP

Elemental forest: < or = 50% 6m/g 7 10 11

Terminia: 80% 7 11 12OP

Peltesh: 100% 4g 7 11 12m

Ardinia: 120% 1 2 10 11

Vigil: 80% 3 9 11

First Lands:

Waste:

Vision City: 9

New Freeport: 125% 9

Bloodlands:

Great Sands:

Black piramid:

Dwarves: 120% 11 6m/g

Dusk Island:

Yaz:

Blazing shore:

Pelidian Cluster:

Forbiden Isle:

NUMBER CODE:1 trades raw materials to Melkin. 2 trades Melkin goods to others. 3 Major Navy/Fleet. 4 exports food Grains(g) or Meats(m). 5 Major trader/facilitator. 6 precius Metals(m) or Gems(g). 7 slavery legal. 8 indentured servitude. 9 Anti-Slavery. 10 Mage colleges. 11 Priest temples. 12 magic outlawed Mage(m), priest(p), Wildmage(w), bloodmage(b) or OP others priests I,e, non natives.

Economic info

World of Tarvakar GristleDemon